Message Transfer Architecture - определение. Что такое Message Transfer Architecture
Diclib.com
Словарь ChatGPT
Введите слово или словосочетание на любом языке 👆
Язык:

Перевод и анализ слов искусственным интеллектом ChatGPT

На этой странице Вы можете получить подробный анализ слова или словосочетания, произведенный с помощью лучшей на сегодняшний день технологии искусственного интеллекта:

  • как употребляется слово
  • частота употребления
  • используется оно чаще в устной или письменной речи
  • варианты перевода слова
  • примеры употребления (несколько фраз с переводом)
  • этимология

Что (кто) такое Message Transfer Architecture - определение

METHOD OF DECORATING CERAMICS BY TRANSFERRING AN ENGRAVED PRINTED DESIGN
Transfer Printing; Transferware; Transfer print; Transfer-printing; Transfer-print; Transfer ware; Transfer-printed; Transfer printed
  • Staffordshire plate with a scene from [[Aesop]], c. 1760
  • A transfer-printed [[Wedgwood]] tea and coffee service. c. 1775, Staffordshire, [[Victoria & Albert Museum]]
  • Blowing Soap Bubbles, about 1760-1770, Staffordshire, salt-glaze earthenware.
  • Tile designed by [[Walter Crane]], c. 1890, made in [[Wheeling, West Virginia]].
  • A typical platter from the heyday of transferware, 1820–50; an American scene ("Fair Mount near Philadelphia") in English earthenware [[Staffordshire pottery]]
  • A steel roller for transfer printing with the resulting end product
  • Battersea enamel, ''Venus Begging Arms From Vulcan'', 1753-56

Event-driven architecture         
HIGH-LEVEL SYSTEM STRUCTURE IN SOFTWARE DESIGN
Enterprise-driven architecture; Enterprise Driven Architecture; Event Driven Architecture; Event driven architecture
Event-driven architecture (EDA) is a software architecture paradigm promoting the production, detection, consumption of, and reaction to events.
message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)
Transfer (association football)         
  • In 1996, Dutchman [[Edgar Davids]] was the first high-profile player to move on a free transfer via the [[Bosman ruling]].
  • [[John Hartson]] failed medical tests which led to the shelving of three potential transfers in 2000.
  • Bayern Munich]] from [[RB Leipzig]] for a world record-breaking fee of €25 Million in 2021.
  • [[Neymar]] (right) and [[Kylian Mbappé]] (left) are the two most expensive association football transfers.
  • Barcelona]] in 2013 became the subject of investigation.
  • Manchester City paid Santos €1.805 million in solidarity contribution for Robinho.
  • [[Zinedine Zidane]] was the most expensive player in the world for eight years.
SPORTS ACTION IN WHICH A PLAYER MOVES BETWEEN CLUBS
Football Transfers; Transfer fee; Transfer fees; Football transfer; Transfer deal; English Football Transfers; Transfer ban (association football); Transfer (football); Solidarity Contribution (football); Player transfer; 2013 summer transfer window; Transfer embargo; Training compensation; Globalization of the football transfer market; User:Howley.l/sandbox; Impact of globalization on the football transfer market; Solidarity contribution; Association football transfer; Transfer of Neymar from Santos FC to FC Barcelona; Solidarity contributions (association football)
In professional football, a transfer is the action taken whenever a player under contract moves between clubs. It refers to the transferring of a player's registration from one association football club to another.

Википедия

Transfer printing

Transfer printing is a method of decorating pottery or other materials using an engraved copper or steel plate from which a monochrome print on paper is taken which is then transferred by pressing onto the ceramic piece. Pottery decorated using the technique is known as transferware or transfer ware.

It was developed in England from the 1750s on, and in the 19th century became enormously popular in England, though relatively little used in other major pottery-producing countries. The bulk of production was from the dominant Staffordshire pottery industry. America was a major market for English transfer-printed wares, whose imagery was adapted to the American market; several makers made this almost exclusively.

The technique was essential for adding complex decoration such as the Willow pattern to relatively cheap pottery. In particular, transfer printing brought the price of a matching dinner service low enough for large numbers of people to afford.

Apart from pottery, the technique was used on metal, and enamelled metal, and sometimes on wood and textiles. It remains used today, although mostly superseded by lithography. In the 19th century methods of transfer printing in colour were developed.